I am a C++ Programmer specializing in the architecture of real-time systems. My expertise lies in Game Engine and Tool development, where I build the foundational technology that enables games to run from high-end consoles to low-end mobile devices.
High performance is not my only focus, I believe that tools should be as intuitive for content creators as they are efficient for the hardware, I always try to make tools as useful and seamless to use as they can be.
Throughout my career, I’ve navigated the full stack of game tech: from designing content creation pipelines and low-level system optimizations to working with modern graphics APIs like Vulkan, D3D12, and Metal.
In this webpage you can find about my career: the games and projects I have worked on so far; as well as my blog, where I talk about topics I find interesting and worth sharing.
Disclaimer
Everything you find in this webpage represents my own personal opinion and thoughts. Which may not be related to the points of view of companies or institutions I worked for.