Career

Work

CD PROJEKT RED – Krakow

(May 2018 – Present)

I joined CD PROJEKT RED few weeks after finishing my classes at DigiPen Bilbao to work on Cyberpunk 2077 as a Generalist Programmer.

I’m part of the team responsible of maintaining and expanding the tool that is used to create all the interactive and non-interactive cinematics and dialogues of the game.

DigiPen Institute of Technology Europe – Bilbao

(Jul. 2016 – Dec. 2017)

While I was studying at DigiPen Bilbao, I had the chance to work as an Student Tutor and Summer workshop instructor.

Student Tutor (Oct. 2016 – Apr. 2017 & Sep. 2017 – Dec. 2017)
Part time job where I helped/answered questions about C++, math, game projects and other subjects to students.

Project FUN Summer Workshop Instructor (Jul. 2016 & Jul. 2017)
Taught how to use a pre-built engine, Zero Engine, to high school students so that they could develop their own projects and supervised the development of their first game.


Education

DigiPen Institute of Technology Europe – Bilbao

(Sep. 2014 – Apr. 2018)

At DigiPen Bilbao I studied a Bachelor of Science in Computer Science in Real-Time Interactive Simulation (BS CS RTIS).

During my bachelor I worked on multiple game projects collaborating with other programmers and artists in multicultural teams. These are the games I worked on:

  • Senior – Fast Food: Final year game project using UE4, made in C++ and Blueprints.
  • Junior – Teotl Rise of a God: 3D, game and engine created from scratch using a component based architecture in modern C++.
  • Sophomore – StoneHeart: 2D, game and engine made from scratch using a component based architecture in C++.
  • Freshmen
    • Coin Master: 2D, game and engine made from scratch using a monolithic game engine made in C and C++.
    • G-Break: First game I was working on, using a in house game engine with it’s own scripting language similar to Java and C#.

Apart from all the game projects I participated in, during my bachelor, I also worked in several advance student projects for the different classes. Thanks of this projects I learned graphics, algorithms, networking, optimization and other topics that made me understand better how current technology and game-engines work.

DigiPen Institute of Technology Europe – Bilbao

(Summer workshops – Jun. 2013 & Jun. 2014)

Before enrolling myself in the 4 year bachelor, I wanted to see how programming and game development was like. I enrolled myself in the Introduction workshop on summer 2017, I loved it and discovered that Game Development was what I wanted to study. I enroled myself in the bachelor and then did the Advanced workshop on the summer previous to starting at DigiPen to be more prepared for the bachelor!

(What I didn’t knew at that time was that latter on I was going to be an instructor on those same courses).


Personal Experience

Making games is not just “a job”, I enjoy working hand in hand with other people on them and facing the challenges it presents to create experiences that people will enjoy. This is the reason why I also like to participate in game jams.

These are the ones I’ve being so far (I’m looking forward to expand the list 🙂 ):

 

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