Multiplayer FPS in UE4

Company: The Multiplayer Guys (developing for a client) Engine: Unreal Engine 4 Language: C++, Blueprint Work Period: February 2021 - February 2022 (1 year) My Work Setup project and fixes to compile for PS5 and XSX. Automated performance statistics and screenshot collection at various map locations, on all target platforms.Implemented Server authoritative bullet hit validation with... Continue Reading →

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