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Borja Portugal Martín
Game Engine & Tools Programmer
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Blood Line & TMNT – SEMC
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Blog
My Interview Preparation Handbook
May 1, 2024
0
Move Semantics in C++: Unraveling the Myth of Always Passing by Const-Reference
December 20, 2023
0
Debugging C++ in Visual Studio
January 25, 2021
0
Text Files are Underestimated
May 3, 2020
0
Talking in Plural at Work
April 11, 2020
0
War Against Distractions
March 22, 2020
0
From “Toy Projects” to the Industry
September 16, 2018
2
About Unreal – Tools & Tips
July 16, 2018
1
Finding Nearest Point to Spline
January 13, 2018
1
Optimizing Spline Rendering
January 11, 2018
0
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